Bienvenido :)

agile meets urban planning | movable chairs | saslockey


In a former life I think I might have been a town planner, for I do so love urban spaces. And I couldn’t help but wonder about the lessons we could learn from public projects to revitalize urban areas: such as why this is better done through small improvements, not grand schemes:
Small changes are appealing for many reasons. They’re cheap, for one thing. Also, what works can be easily expanded, and what doesn’t work can be as easily terminated or altered. One successful food concession can become two; an unsuccessful stall selling local crafts can be replaced; a planter made from a material that discolors or chips can be replaced with a better one. Contrast that with grand schemes, which can attract broad opposition and be subject to complex political, logistical, and financial obstacles. Once an elaborate design has been committed to, backing away from it — or even altering it — becomes both politically and mechanically complicated. Further, planners have a limited capacity to predict how people will respond to their designs. The larger the project, the more likely unintended consequences become, and the more difficult it is to change course.
Manshel mentions urbanist William H. Whyte’s suggestion that in public spaces, people prefer movable chairs to fixed seating. ‘Movable chairs let people face one another and interact in different ways, not just the ones that landscape designers have in mind when they arrange fixed furniture’.

Places and people beget unintended consequences, and people in public spaces are responding to the place itself, not its plan.

How often do we look for feedback on the project rather than what the project is trying to create?

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pd. loving how the word 'people watcher' describes Whyte on wiki! awesommeee!:) http://en.wikipedia.org/wiki/William_H._Whyte

Un corto fuera de lo común

The Third & The Seventh
by Alex Roman
.Fullscreen it, please.

una secuencia de imágenes arquitectónicas desde el punto de vista fotográfico
3dMax, V-Ray y After Effects :)